Inverse Kinematics for Unity
A downloadable toolkit
This is a small inverse kinematics package for Unity3D primarily based upon the Forward-and-Backward-Reaching Inverse Kinematics (FABRIK) algorithm. At this time is has support for pole targets and joint-level angular constraints on top of basic functionality.
Status | On hold |
Category | Tool |
Author | Alex Hanlin |
Tags | inverse-kinematics, tool, Unity |
Download
Download
https://github.com/ahanlindev/Inverse-Kinematics
External
Install instructions
- Open the Unity Package Manager for your desired project
- Hit the plus icon in the top left corner of the Unity Package Manager window
- The package manager provides two ways to add the IK Toolkit: From disk, or from Git URL.
- From Disk: Download the GitHub repo as a .zip file, extract it, and when prompted by the package manager, select the extracted directory as the package source.
- From Git URL: Type in the https or ssh URL provided by the GitHub repo into the package manager's search field.
- After this, a tab in the Package manager should have appeared, titled "Packages - ahanlindev", and underneath it should be "IK Toolkit x.x.x"
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